Uncanny valley effect observed in macaques through 3D animated monkey avatars (IMAGE)
Caption
Computer-generated animal avatars must look and move realistically enough to evoke natural social perception. Here, two macaque avatars are shown in an interaction, with one animal displaying dominant behavior and the other submissive behavior. The avatars were generated using the computer graphics pipeline developed and described in our paper, with the pose of the right avatar derived from multi-view markerless tracking of natural macaque behavior using minimal labeling data. By systematically varying avatar realism from uncanny (left) to highly naturalistic appearance (right), we investigated how real macaques perceive virtual monkeys with different levels of realism.
Credit
Lucas Martini et al. (CC-BY 4.0, https://creativecommons.org/licenses/by/4.0/)
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Credit must be given to the creator.
License
CC BY